This is my second playable game. It’s written using Borland C++ (like Galaxian) but uses NukeDX wrapper instead of using DirectX API directly. The game is simplified Loderunner clone (without floor breaking). I used my another application as a level designer: Level Editor which I wrote long time before of writting this game.
Platform: Windows, DirectX
NOTE: it runs only in 16-bit color display mode. So in order to run it you have to open you display and monitor settings and choose 16-bit colors mode.