Simple cosmic shooter game written in Borland C++ Builder using pure DirectX API at the time I was getting myself familiar with the API in 2000. This was my first my playable game for PC. Source code of this game is the night mare. I tryed to port it to SDL and failed because couldn’t understand my spagetty code
Possible I will rewrite it with C++/SDL or Pyton/PyGame one day.
Platform: Windows, DirectX