My second serious project written on PC in 2000. It is barely an editor of 1000x1000 tile map (8 bit per each tile).
I used it in my further projects: ddungeon and another experiments.
At the time I knew nothing about cross-platform programming so file format is very staight-forward: I just created C-structure and dump it directly into file, followed by pay-load data. Be avare of it when using created file with compilers and platforms differ than Borland C++ 5 and Windows.
If you know a good cross-platform format for storing tile map please let me know. It would be kind of level editor for such games like Dizzy, LodeRunner and other 2D platformers.
- leveditor.zip (416 Kb) Windows executable and help file
- levedit-src.zip (32 Kb) Source for C++ Builder 3
- http://tilestudio.sourceforge.net/ Tile Studio is a complete development utility for graphics of tile-based games. The application contains a bitmap editor for creating tiles and sprites and a map editor for designing level maps.
- http://rpgmapper.sourceforge.net/ - RPG Mapper is the good tile map editor whitch have objects, crossplatform (java)
- http://cleangl.sourceforge.net The Clean Game Library is a complete development system for 2D games (arcade, side scrollers, platform games), using the functional language Clean. Allthough Clean is not easy to learn (it’s very different from imperative languages, such as Pascal and C), once you have mastered programming in Clean, you can easily create games with the Clean Game Library.